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« Student Spotlight: Dryer* | Main | Mountain Goat Brewery »
Tuesday
Dec082009

Homemade Olive Oil

OLIVE OIL newspaper

"This job is a commission from a producer of homemade olive oil. The idea was to create a label that reflected a recycling theme since this product is not for sale but used as gifts only."

Designed by Mangion & Lightfoot Ltd

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Reader Comments (7)

I don't think you can get more over designed than this: "The idea was to create a label that reflected a recycling theme since this product is not for sale but used as gifts only."

If it's handmade just use off the shelf materials! DIY!
December 8, 2009 | Unregistered CommenterDrew
Wow the home made olive oil looks fresh and healthy. No fats and no carbohydrates. The product looks awesome.
December 8, 2009 | Unregistered Commenternintendo dsi r4
Hi Drew,Thanks for your valid comments - maybe I should explain myself better! Well the idea is to have a set of franking stamps made. This way the oil maker can use materials he finds around the house like bits of newspaper or brown paper as a base label and use the franking stamps to stamp the logo and other info. So effectively the 'stamped on graphics' will look rather distressed. Can you get more DIY than that?
December 10, 2009 | Unregistered CommenterMatthew Mangion
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Thanks for the constructive feedback :) regarding the Overworld limitations and linearity, I only felt it limited in the sense that you aren't truely able to 'explore' fully in the way that could in other Zelda games - remember the underground caverns you could once find? - and quite frankly I miss that and it is basically linear in the sense that your destination is already chosen, yes you are still exploring and in a wonderful new way but this Overworld 'Transport' also highlights the limitations of what Nintendo can do with a 3D Zelda game on the DS but what they 'have' achieved is still impressive and I do acknowledge that fully.
October 4, 2010 | Unregistered Commentersağlık
Thanks for the constructive feedback :) regarding the Overworld limitations and linearity, I only felt it limited in the sense that you aren't truely able to 'explore' fully in the way that could in other Zelda games - remember the underground caverns you could once find? - and quite frankly I miss that and it is basically linear in the sense that your destination is already chosen, yes you are still exploring and in a wonderful new way but this Overworld 'Transport' also highlights the limitations of what Nintendo can do with a 3D Zelda game on the DS but what they 'have' achieved is still impressive and I do acknowledge that fully.
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January 7, 2011 | Registered Commentermurat aslan

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